CoD Update & Fixes

CoD Update & Fixes

  • TU 15 (Releasing on May 22nd): Brings support for Collection 2. 
  • TU 14 (Releasing on May 15th): Brings Getaway, Lookout, Oasis, Kill Switch,  & Iron Clad DLC for Elite Premium Members. Adds Face-off Game mode. *ADDs Prestige Levels 16-20! 
  • Emergency TU (Released on April 18th): Fixed an issue where Elite Premium Members could not download DLC.
  • TU 13: (Released on April 10th): Brought DLC support for Sanctuary and Foundations, details Click here. Other features haven’t announced. Security fixes. Double Reaper call in glitch fix.
  • Emergency TU (Released on March 31st)Security fix to prevent all current know game hacks and mods including stats revert. 
  • TU 12 (Released March 20th): DLC Collection 1 release and all associated code changes.
  • TU 10/11 for Xbox 360 (Released on March 13th): Additional anti-lag tuning. Host migration threshold tuned further. Fix crash in theater related to MU removal. Additional theater functionality/stability fixes. Fix for elite assists stat tracking. Anti lag balance adjustment for 1/2 bar connections vs. 3/4 bar connections.Support for new DLC including Black Box, Black Ice, and Negotiator. Added HARDCORE Free-For-All to the ELITE Playlist.
  • TU 9 (Released Feb 21st): 400 new ranks included in 5 new prestige levels. Also adds the ability to view Clan Rank on player card in-game when enlisted in a clan on Call of Duty: Elite. Ability to select country flags as clan titles. Additional network optimizations. Additional ELITE push to game CaC validation. Support for ELITE Clan Operations and future features. Fixed PM issue where failed invites were preventing large parties from congregating. Repair of writing of the games played field of the player stats so we can sweep LBs and correct averages on the backend.This process will commence shortly.
  • TU8 (Released on Jan 24th): Networking enhancements, Theater improvements and fixes, Further improvements to “Host Disadvantage” / “Lag Comp”, Increased speed of YouTube uploads from 32k to 256k, Nerf to all Akimbo weapons (reduced fire rate), Shotgun re-balance (Slight nerf to Striker, slight buff to all other shotguns), Fix that prevents some users from not receiving their prestige token after prestiging, fix stat bug that retains “games played” stat across prestiges, removal of Stealth Bomber radar visibility in Color Blind mode. For Xbox only it brought DLC support.
  • TU7 (Released on Dec 16th)Improvement to address “Host Disadvantage” / “Lag Compensation” that caused hosts with good connections to be hindered. Plus ability to hot fix additional tweaks based on user feedback to this change.
  • TU6 (Released on Dec 12th): Additional improvements to address lag. Fix for Melee Jump. Clan Tag Validation (remove buttons from clan tags). Improve Host Migration logic. Prevent stat loss when player loses connection from server (internet pull / drop).
  • TU5 (Released on Nov 24th): Further improvements for hitching and addressing lag in gameplay.
  • TU4 (Released on Nov 19th): Change to address hitching and lag in gameplay.
  • TU3 (Released Nov 11th): Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.
  • TU2 (Released Nov 9th)Fix for YouTube video upload on SD TVs. Matchmaking Improvements.
  • TU1 (Released Nov 8th): Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.
  • Coming in mid-June: Prestige Levels 16-20 
  • TU 14 (Released on May 10th): Brings MP Maps Sanctuary and Foundation for Elite Premium. Dead Silence/Sit Rep Pro functionality fix.
  • TU 13 (Released on April 19th): DLC Collection 1 support. Changes ELITE Playlist to Collection 1 Playlist. Adds DLC maps into all playlists. Additional code changes required to fully support new DLC. 
  • TU 12 (Released on April 11th): Bringing support for Elite Drops 4-6. Adds SIX trophies for the new Spec Ops Missions. Security fixes. PS3 countdown timer fix. Double Repear call in glitch fix.
  • TU 11 (Released on March 29th): Brought Overwatch MP Map support. This update also brought the ability for Elite Premium Members on PS3 to play DLC maps in all playlists. Additional anti-lag tuning. Host migration threshold tuned further. Fix crash in theater related to MU removal. Additional theater functionality/stability fixes. Fix for elite assists stat tracking.
  • TU 9/10 (Released on Feb 28th): Voice volume slider fix. HD rendering for PS3 theater. Host migration update. Anti lag balance adjustment for 1/2 bar connections vs. 3/4 bar connections. 400 new ranks included in 5 new prestige levels. Also adds the ability to view Clan Rank on player card in-game when enlisted in a clan on Call of Duty: Elite. Ability to select country flags as clan titles. Additional network optimizations. Additional ELITE push to game CaC validation. Support for ELITE Clan Operations and future features. Fixed PM issue where failed invites were preventing large parties from congregating. Repair of writing of the games played field of the player stats so we can sweep LBs and correct averages on the backend.This process will commence shortly.
  • TU8 (Released on Feb 2nd): Networking enhancements, Theater improvements and fixes, Further improvements to “Host Disadvantage” / “Lag Comp”, Increased speed of YouTube uploads from 32k to 256k, Nerf to all Akimbo weapons (reduced fire rate), Shotgun re-balance (Slight nerf to Striker, slight buff to all other shotguns), Fix that prevents some users from not receiving their prestige token after prestiging, fix stat bug that retains “games played” stat across prestiges, removal of Stealth Bomber radar visibility in Color Blind mode. For Xbox only it brought DLC support. This update has been released on PS3 where it also includes improvements to voice chat.
  • TU7 (Released on Dec 16th)Improvement to address “Host Disadvantage” / “Lag Compensation” that caused hosts with good connections to be hindered. Plus ability to hot fix additional tweaks based on user feedback to this change.
  • TU6 (Released on Dec 12th): Additional improvements to address lag. Fix for Melee Jump. Clan Tag Validation (remove buttons from clan tags). Improve Host Migration logic. Prevent stat loss when player loses connection from server (internet pull / drop).
  • TU5 (Released on Nov 24th): Further improvements for hitching and addressing lag in gameplay.
  • TU4 (Released on Nov 19th): Change to address hitching and lag in gameplay.
  • TU3 (Released Nov 11th): Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.
  • TU2 (Released Nov 9th)Fix for YouTube video upload on SD TVs. Matchmaking Improvements.
  • TU1 (Released Nov 8th): Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.
  • New Patch (Released on May 8th): This patch will contain ALL [excluding Elite features] of the things that the Xbox 360 and PS3 patches have brought. This patch will bring support for Collection 1. This patch also brought INFECTED & FFA GUNPLAY to the Community Playlist. This patch will bring the PC up-to-date. NEW: This is update brought Prestige Levels 16-20 to the PC. 
  • Patch (Released on April 18th): Brings support for Collection 1 DLC. 
  • Latest: IW has confirmed that TWO patches are in the works for PC, and they are aiming one to release “late this week” [week of April 16th]. I will update as soon as I know more. 
  • Title Update released in February: Brought the 400 new ranks or 5 new prestige levels. Added additional fixes. 

    • Leaderboard averages correction
    • Restoration of hacked player stats
    • Added “DLC Disabled/Enabled” functionality (Released 3/20 for Xbox | 3/29 for PS3) 
    • Changed the Elite Playlist to Collection 1 Playlist *Xbox 360 only (Released 3/20)
    • FIX to the MP Map BLACK BOX under the map glitch *Xbox 360 only | Glitch will be fixed before release on other platforms.
    • Preventing the Hacked lobbies from spreading (released 3/23) 
    • Minimum Damage BUFF to LMGs (released 3/16)
    • Further adjustment to akimbo weapon fire rate (released 2/28)
    • Map exploit fixes for Infected. (released 2/28)
    • Fixed Reaper permanent Air Space Full issue (released 2/28)
    • Recon perk: fixed issue where flash grenades weren’t triggering markers. (released 2/28)
    • Consolidation of Elite game modes (released 2/28)
    • Lowered Fire rate on Akimbo weapons | Added Hardcore HQ & FFA as separate playlist (Released on Feb 25th on all platforms)
    • Update to Infected game mode settings to remove map monkey exploits and update rule sets (Released on Feb 25th)
    • No Recoil glitch
    • Infinite Laptop killstreak glitch (Stealth Bomber Glitch)
    • Map Exploits (Getting into trucks, under maps) Fix (Released on Nov 19th)
    • Prevent Slow-mo and Super Fast lobbies
    • Fire rate normalization for Assault Rifles with undercounts (Released on Dec 12th)
    • FMG9 Re-balancing (Nerf) (Released on Dec 12th)
    • Akimbo FMG9 Re-balancing (Nerf) (Released on Dec 12th)
    • Type95 Re-balancing (Nerf) – Reduce hipspread. (Released on Dec 12th)
    • Fix for ACR with Red Dot / Shotgun (Released on Dec 12th)
    • Fix Type 95 bug related to dropping it. (Released on Dec 12th)
    • Fix map exploits on Dome (Release on Dec 12th)
    • PS3 Hitmarker Sound (Released on Dec 13th) 
    • Adjust direct impact damage a Semtex does to a Juggernaut (No longer 1 hit kill) (Released on Dec 13th)
    • Improvements to “weighted matchmaking” to improve games for regions with low populations. (Released on Dec 13th)
    • Improvements to the Spawn Logic and Spawn System. (Released on Dec 16th)
    • Fix for the any Proficiency on any gun exploit. (Released on Jan 24th)
    • Fix for the MG-36 grip fire rate. (Released on Jan 24th) 
    • 50% decrease to the fire rate of all Akimbo weapons in MW3 (Released on Jan 24th)

  • Party match-making adjustment to base session selection on location of party host.
  • Dead Silence/SitRep Pro functionality fix, for Xbox and PlayStation 3
  • Timer countdown tick fix for PS3. Both in-game and in-lobby.
  • Further improvements to network performance.
  • Further improvements to the Spawn system.
  • MP music volume remix..
  • Countdown timer tick volume fix for PS3
  • Default :30 Round Start timer for System Link only, while looking into adjustable timer for System Link games for Competitive Play.
  • Options to allow System Link players to ‘unlock all’ for competitive play in System Link only

  • FFA GUNPLAY – Available Now on Xbox 360, PS3, & PC – Cycles through these 3 variations: 
    Gun Game - There are 2 variations:
    -One variation uses an 18 gun progression including 2 sniper rifles to separate the men from the boys.
    -The second variation cycles 6 guns 3 times (no sniper rifles) so learn the 6 gun progression and pace yourself through the 3 waves.
    One In The Chamber -  uses the P99 handgun.
    -Players begin with one bullet and earn a bullet for every kill (with gun or tactical knife).
    -Elimination occurs after 3 deaths but the last 3 players will be visible on the mini-map to keep the action rolling.
    -Eliminated players can chase remaining players in spectator mode and back a winner of their choosing by selecting them.
    -Selecting a player that you’re spectating gives you 150 XP for each of their subsequent kills so you can still stay in the game after you’re eliminated.
    All Or Nothing=  a new variation on Free For All that was created by the community.
    -All players spawn with the USP .45 handgun with no ammo and a Throwing Knife.
    -The loadout includes the Hardline perk and Specialist point streak with Scavenger in the first slot.
    -As you get kills, you pick up scavenger packs and get ammo.
    -Once you’re killed you spawn back with no ammo and start again.
    -It’s like One in the Chamber meets Infected with plenty of hilarity mixed in

  • Infected- Available Now on Xbox 360, PS3, & PC -The game ends when either all players have been turned into infected or the game timer ends. A Survivor’s goal is to stay alive until the game ends, however, if you’re turned Infected, your goal is to turn all other survivors into infected by killing them. – They keep chaining and modifying class load outs to improve and make more fun 

  • Drop Zone- Available Now on Xbox 360, PS3, & PC Get to the drop zone to earn points, the first team to 7500 points wins the round, but thats not all. As long as the Drop Zone is occupied, a care package will drop every 15 seconds, which ever team has the most members in the drop zone at that point “owns” the care package, but anyone can steal it. This is the only way to earn air support in this mode, all other pointstreaks are disabled. You’ll earn 20 points per team member, for every second they’re in the drop zone plus 20 XP individually for your time spent in the zone. Kills are worth 50 XP in this mode.

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